Design, improvements and... Xbox gamepad compatibility!


Devlog disponible en français ici

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Hello everyone, are you well?

It's been a while since HopDrop went without news, in favor of The Myths of Lightis and some archived games ... Today we're going to catch up and talk about some cool stuff.

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As you can see on this screenshot, keys other than keyboard keys are indicated ... I am indeed very pleased to announce that HopDrop is now optimized for Xbox controllers!


The layout of the keys has been designed so that the main actions can only be done with the thumb. So with your only right thumb, you can run or not, while still being able to attack or jump. The only time you will move your thumb will be to interact with an NPC.

Platform games are games that are more fun to play with a gamepad, HopDrop is no exception. Preferences also vary from player to player, a setting for PlayStation controllers will also be made. You can also decide to stay on the keyboard and choose your layout (choice between Azerty and Qwerty). All this will be available in v0.6.1 which will arrive during the year.

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A little lightness... Some redesigns are always welcome. Here you see the new version of the BlackEye, ship appearing in the second world, the Pacific Islands... The original version of the ship was made in 2016 and even at that time I already wanted to do it again... Now is done. Ah, I also improved the rendering of the water.

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The replacements of most obvious Fairies continue.

The Spring Valley was for a very long time the only world to have only one mini-boss (against 2 for the next worlds). Corporal Corpostico will be presented in more detail shortly. His patern is quite simple, since he integrates the world which initiates the player to the game.

In the Pacific Islands, I returned to an idea that I had, alas, abandoned before starting the world: make a series of platforms in a volcano. Because at the base, the atmosphere of this world is inspired by the Hawaiian archipelago.

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The improvement of the bosses follows its course. Without a bad joke, it is Madame Osoley who is here on the front of the scene. Its second phase in shooter is unchanged, it is the first phase which received its blow of polish, to make a boss less random than the previous version, which looked a lot like the fight against Adjutant Kernel, boss of the first world.

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So much for the first devlog in quite a while. I will see to detail certain aspects of this devlog and this one without revealing too much ... Because the most important being to discover all this by yourself when v0.6.1 will release.

Kisses in the meantime, but 1.5m away.

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